Having reached the Amerzonian village, the unnamed journalist prepares the egg with the help of a woman who may or may not be there. He then rides an aquatic giraffe and goes hang gliding, but only after DESTROYING THE HYDROFLOT! Then a dictator has a conveniently-timed heart attack. Will the White Birds be saved? Find out in this conclusion to Amerzone: The Explorer’s Legacy!
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The PaleoGamer Plays: The Amerzone – Part 3
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The PaleoGamer Plays: The Amerzone – Part 2
Our unnammed journalist arrives in the Amerzone only to be thrown into the world’s least secure jail, from which he escapes with the use of carbonated tequila. He then loses half the hydroflot, gets a moose to tow it for a while, gets some bees to chase away some dinosaurs and finally arrives in the native village from which Valembois stole the white egg. It’s the latest step in our expedition to the Amerzone!
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The PaleoGamer Plays: The Amerzone – Part 1
An unnamed journalist decides to honor a dying man’s last wish to take a stolen egg back to the mysterious country of Amerzone. He then realizes that the man was probably a James Bond villain, discovers the importance of making sure the gas tank is full, manages to wreck a shipwreck and even rescues a trapped whale for some reason. It’s a (literally) flying start to Amerzone!
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The Paleogamer Plays: The Sacred Rings – Part 6
In this, the final episode, Umang gets a little help from a ghost and gets access to the place where the Tetrahedrons were created, which may or may not double as a mass relay. He then gets rid of the entire Shadow Legion, which was apparently only about a dozen guys to begin with. Then he rage-quits the quest. It’s the marginally epic conclusion to The Sacred Rings!
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The Paleogamer Plays: The Sacred Rings – Part 5
Umang starts the final phase of his quest by sneaking into the Keeper’s Palace, only to trip and fall into the dungeon. There he makes friends with a couple of spirits, demonstrates why Keeper elevators are really dangerous and watches what happens when you cast a spell without double-checking your incantations first. It’s the beginning of the end in The Sacred Rings!
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The Paleogamer Plays: The Sacred Rings – Part 4
Umang continues his quest to help the inhabitants of the four worlds, and starts by declaring one of them to be dead. He then undertakes a career of grave robbing, gets really annoyed at having to solve a Tower of Hanoi puzzle and finally uses 1.21 Gigawatts to reopen the Keepers’ Portal back to their homeworld. Another step along the way to solving the mystery of the Sacred Rings!
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The Paleogamer Plays: The Sacred Rings – Part 3
Having reached the Keeper’s portal, only to find it burned out, Umang sets out to solve the problems of the inhabitants of the four worlds in order to acquire their help. Along the way he rides the Keeper’s favorite roller coaster, practices alchemy without a license and meets a fairy who offers to help in exchange for his stealing a bunch of stuff. Just a typical day in the quest for The Sacred Rings!
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The Paleogamer Plays: The Sacred Rings – Part 2
Umang successfully gets the moving house to move only to crash it into a wall, to which his only possible reaction is to blow everything up. From there he goes on to the portal of the Keepers, which of course he manages to break as well. Fortunately he finds a sheer drop with no handrails so at least he feels at home. Just another day in the quest for the Sacred Rings!
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The Paleogamer Plays: The Sacred Rings – Part 1
After having fallen off a cliffhanger at the end of Aura: Fate of the Ages, Umang finds himself in a new world where he is immediately “befriended” by someone who immediately puts him to work fixing his suspiciously mobile house, which he seems suspiciously unfamiliar with. While there, he finds out what animals think of themselves, finds the best way in or out is to climb out of a second story window, pulls a rock off the roof and wonders why the most essential piece of equipment is always the furthest away. Then the Shadow Legion shows up. An exciting start to The Sacred Rings!
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The Paleogamer Plays – Aura: Fate of the Ages – Part 5
In this episode of Aura: Fate of the Ages, Umang visits the two remaining worlds of Na-Tiexu. Along the way, he finally finds a world where there aren’t narrow walkways with no handrails, but everyone there is trying to kill him anyway. He also finds two orphans more interested in getting a bird to sing than figuring out how to get food, plays the drums for a bit, wades around in what may or may not be toxic waste and wonders once again why it is so difficult to just turn on the lights. Then he finally finds Grifit and announces his success in assembling the sacred rings and the tetrahedrons, only to fall off a cliffhanger. It’s the exciting conclusion to Aura: Fate of the Ages!
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