This was a group of players who (with one exception) had never played Call of Cthulhu before and in fact had only started role-playing in the past few months (Pathfinder, which had been run by the one experienced player). They had played Arkham Horror and so had at least a grasp of the general concept but that was it. With the one exception I don’t think any of them had even read Lovecraft. I had planned to run Crack’d and Crook’d Manse from Mansions of Madness but the group suddenly decided they wanted to run a modern-day campaign. Literally the only modern thing I had with me that the experienced player hadn’t played was a tournament scenario I had run a couple of years previously. I didn’t consider it to be a good introduction to the game but, despite being warned of that, they decided they wanted to go for it. And so, a playthru of… Light of Darkness A Scenario for Cthulhu: Now Introduction: It is late at night. A group of travellers are proceeding north on I-95 from Jacksonville to Savannah and passing through southern Georgia when they encounter a detour. Road construction. They need to detour along a back road for about 25 miles before it intersects the Interstate again. They quickly leave the Interstate behind and find themselves driving through dark, empty countryside; alternating pine forests and stretches of swamp (the Okefenokee swamp occupies this part of Georgia) with an occasional abandoned and overgrown farmhouse. The
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After Action Report – Cthulhu: Now – Light of Darkness (Part 1)
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On the Level
So Skyrim, the fifth game in the Elder Scrolls series, is coming out next week. I’m looking forward to it, mainly because Morrowind, the third game in the series, is one of my favorite games of all time, as are Fallout 3 and Fallout: New Vegas, both also done by Bethesda. You may notice that I didn’t mention Oblivion, the fourth Elder Scrolls game. That’s because I think Oblivion made a mistake, one that wasn’t in the Fallout and thus I am hoping that won’t show up in Skyrim. That mistake was having the world level along with the player. Everyone wants to feel as if they get better and more powerful as they go through a game. Whether this is an improvement in our skills as a player as we learn the game or the improvements in our character’s skills and equipment, we like our character at the end of the game to be better than they were at the beginning. This is especially true in fantasy games. This goes all the way back to Dungeons and Dragons, the first of the modern role-playing games. We want to see our weak, nearly helpless first-level characters developing into nearly-unstoppable demigods at level 20. This is something expected in fantasy. No one blinks when Aragorn single-handedly slays his way through an orcish army in The Lord of the Rings and it is just expected that Luke, Leia and Han can blast their way through dozens of Stormtroopers in Star Wars, but
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