• The PaleoGamer Plays: The Amerzone – Part 3

    Having reached the Amerzonian village, the unnamed journalist prepares the egg with the help of a woman who may or may not be there. He then rides an aquatic giraffe and goes hang gliding, but only after DESTROYING THE HYDROFLOT! Then a dictator has a conveniently-timed heart attack. Will the White Birds be saved? Find out in this conclusion to Amerzone: The Explorer’s Legacy!

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  • The PaleoGamer Plays: The Amerzone – Part 2

    Our unnammed journalist arrives in the Amerzone only to be thrown into the world’s least secure jail, from which he escapes with the use of carbonated tequila. He then loses half the hydroflot, gets a moose to tow it for a while, gets some bees to chase away some dinosaurs and finally arrives in the native village from which Valembois stole the white egg. It’s the latest step in our expedition to the Amerzone!

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  • The PaleoGamer Plays: The Amerzone – Part 1

    An unnamed journalist decides to honor a dying man’s last wish to take a stolen egg back to the mysterious country of Amerzone. He then realizes that the man was probably a James Bond villain, discovers the importance of making sure the gas tank is full, manages to wreck a shipwreck and even rescues a trapped whale for some reason. It’s a (literally) flying start to Amerzone!

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  • The Paleogamer Plays – Aura: Fate of the Ages – Part 5

    In this episode of Aura: Fate of the Ages, Umang visits the two remaining worlds of Na-Tiexu. Along the way, he finally finds a world where there aren’t narrow walkways with no handrails, but everyone there is trying to kill him anyway. He also finds two orphans more interested in getting a bird to sing than figuring out how to get food, plays the drums for a bit, wades around in what may or may not be toxic waste and wonders once again why it is so difficult to just turn on the lights. Then he finally finds Grifit and announces his success in assembling the sacred rings and the tetrahedrons, only to fall off a cliffhanger. It’s the exciting conclusion to Aura: Fate of the Ages!

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  • The Paleogamer Plays – Aura: Fate of the Ages – Part 4

    Once again on the trail of the Tetrahedrons, Umang travels to the world of Na-Tiexu. There he fumigates a cave while standing inside it, finds the most complicated way possible to shell a pistachio, and wonders why everyone is so eager to “help” a random person collect sacred artifacts when there’s a rebellion underway. Just another day in Aura: Fate of the Ages.

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  • Let’s Play! – Aura: Fate of the Ages – Part 3

    Continuing his explorations of the world of Dragast, Umang finds that discovering the tetrahedron of Dragast is only the first half of what he needs to do here. To finish, he has to visit a blacksmith who forges batteries from fire and steel, manipulates a puzzle composed entirely of red herrings, solves puzzles just to call an elevator and wonders why no one besides him has ever heard of handrails. Yes, another exciting adventure in Aura: Fate of the Ages

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  • Let’s Play! – Aura: Fate of the Ages – Part 2

    Continuing the walkthrough for the game Aura: Fate of the Ages, Umang arrives in the world of Dragast and meets a guy too busy working a puzzle to tell him more than to shut the door. And the puzzle is only missing two pieces. He then meets the creator of Dragast who apparently knows everything that isn’t a secret but won’t tell him anything useful, forcing Umang to figure out everything on his own. Along the way he finds the worlds most versatile statue, thinks nothing of letting a random guy out of jail, maybe summons Cthulhu by solving the same puzzle twice, complains about tedious backtracking and finally finds the tetrahedron of Dragast, only to find he has half the world yet to explore. Just another day of adventuring.

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  • Let’s Play! – Aura: Fate of the Ages – Part 1

    In this first part of a walkthrough for the game Aura: Fate of the Ages, we meet the unlikely named Umang as he is sent to the valley of Ademik (or possibly Ademika; no one seems quite sure) to continue his lessons from the slightly less unlikely named Grifit. Grifit turns out to be missing, so Umang must decipher the use of a bunch of strange machines in order to find the way out because someone forgot to tell him about the back door. Along the way he gets to complain about numerous OSHA safety violations, wonder why overly elaborate machines are better than simple combination locks and wish that he had a can of WD-40 along with him. And that’s before he finds out about the rebellion.

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  • Skyrim – First Thoughts

    Skyrim, the latest game in the Elder Scrolls series, came out last Friday and I’ve spent most of the last few days playing it (to the detriment of my NaNoWriMo output). I feel like I’ve barely put a dent in the game world but already I can tell this game is going to solidly in my top games of all time and may even knock Morrowind off the top of the pile. In best Elder Scrolls tradition, you start Skyrim as a prisoner. It is 200 years after the Oblivion crisis (the plot of the previous game) and the Cryrodillic Empire is falling apart. The northern province of Skyrim has entered open rebellion against the Empire and the Imperial Legion has just captured the leader of the rebellion, one Ulfric Stormcloak. Unfortunately you were in the wrong place at the wrong time and were captured by the Legion. One Legionnaire realizes your innocence and protests but his commander orders that you be sent to the headsman along with the rest of the prisoners. Fortunately (for you anyway), just as you find yourself on the chopping block a dragon appears and attacks the town. You and the other prisoners escape as chaos breaks out. As you make your way through the burning village you can join up with either a fellow prisoner (one of the rebels known as the Stormcloaks) or the one Imperial Legionnaire who defended you. (Quick, who wants to tag along with the people who just tried to

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  • Let’s Play! – Precursors – Parts 9 & 10

    Treece heads out into the jungle in search of the dangerous beast he must slay in order to prove his worth to the Keeper of the Nest, even though he can’t remember what she is called. Along the way he explains why he is using a useless weapon, slaughters a large number of jungle critters and somehow winds up with an alien weapon that shoots spiders. Obviously, another session of Precursors!

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