I had finished Skyrim for the third time and was trying to figure out what to do next. I thought about loading up a bunch of mods and starting a fourth playthrough, maybe taking the Nords side in the Civil War this time, then I thought maybe I would play through Morrowind and Oblivion again first. And that made me start thinking about how much things have or haven’t changed from those games. Now I’m not talking about the game systems themselves. Obviously the graphics are better, the gameplay has been streamlined and the user interface is improved. I’m talking about the game world itself. In Skyrim it has been over 200 years since Martin Septim sacrificed himself at the end of Oblivion but things in Tamriel are remarkably the same. Yes, parts of the Empire have fallen away. Yes, there was a war with the Aldmeri Dominion and the Altmer are now the enemies of the Cyrodillic Empire. But, overall, the world is pretty much the same as it was. You would have thought that something would have changed beyond a few broad strokes of politics, but that seems to be all there is. As someone living in the early 21st century we are used to the relentless advance of progress. Science, technology, society… all these things have improved or otherwise changed even in our lifetimes. The idea of complete stagnation, which seems to be what is happening in Tamriel, seems out-of-place. True, there have been periods of stagnation
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The More Things (Don’t) Change…
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Stories and Worlds
So I finished Mass Effect 3 last week and I immediately went back to playing Skyrim again. I think it is telling that I am done with Mass Effect after what Raptr tells me is around 35 hours (for now anyway) while I am still engrossed by Skyrim even though I am closing in on 200. I think the difference is that Mass Effect told me a story while Skyrim invited me to come live in its world. There was a moment in my first playthrough of Skyrim when I was scrolling through my quest log trying to decide what to do next when I noticed a quest called “Diplomatic Immunity”. I read the description and had to struggle to remember who gave it to me and what it was about before finally remembering “Oh yeah, that’s the main quest!” Skyrim gives you so many things to do and so many opportunities to do them that it seems as if the various storylines have minimal importance. Don’t follow-up on a murder in the streets in Markarth and you will never find out about the secret of Cibala Mine and the history of the Forsworn. Don’t bother investigating a rumor you hear about a child performing the Dark Sacrament and you will never even get involved with the Dark Brotherhood. The world is out there for you to explore and it is up to you to do so. Want to spend all your time clearing out tombs and hunting for Nirnroot
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Skyrim – First Thoughts
Skyrim, the latest game in the Elder Scrolls series, came out last Friday and I’ve spent most of the last few days playing it (to the detriment of my NaNoWriMo output). I feel like I’ve barely put a dent in the game world but already I can tell this game is going to solidly in my top games of all time and may even knock Morrowind off the top of the pile. In best Elder Scrolls tradition, you start Skyrim as a prisoner. It is 200 years after the Oblivion crisis (the plot of the previous game) and the Cryrodillic Empire is falling apart. The northern province of Skyrim has entered open rebellion against the Empire and the Imperial Legion has just captured the leader of the rebellion, one Ulfric Stormcloak. Unfortunately you were in the wrong place at the wrong time and were captured by the Legion. One Legionnaire realizes your innocence and protests but his commander orders that you be sent to the headsman along with the rest of the prisoners. Fortunately (for you anyway), just as you find yourself on the chopping block a dragon appears and attacks the town. You and the other prisoners escape as chaos breaks out. As you make your way through the burning village you can join up with either a fellow prisoner (one of the rebels known as the Stormcloaks) or the one Imperial Legionnaire who defended you. (Quick, who wants to tag along with the people who just tried to
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Let’s Play! – Precursors – Parts 9 & 10
Treece heads out into the jungle in search of the dangerous beast he must slay in order to prove his worth to the Keeper of the Nest, even though he can’t remember what she is called. Along the way he explains why he is using a useless weapon, slaughters a large number of jungle critters and somehow winds up with an alien weapon that shoots spiders. Obviously, another session of Precursors!
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Return to Mysterious Island
A walkthrough of the game Return to Mysterious Island
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Syberia
A walkthrough of the game Syberia
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Dark Fall II: Lights Out
A walkthrough of the game Dark Fall II: Lights Out
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Let’s Play – Precursors – Parts 7 & 8
Treece finally makes it to orbit, only to find that everyone there is shooting at him as well. After blowing up some raiders, he escorts a freighter to the middle of nowhere, finds that the Empire has a very low threshold for success, intercepts a few smugglers and finds that even cheating won’t let him win a race. Just a typical orbital jaunt in Precursors!
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Review – Kerbal Space Program
Ground control to Major Tom. Ground control to Major Tom. Take your protein pills and put your helmet on. Lately I’ve been playing a bit of an independent game called Kerbal Space Program. The game is a spaceflight simulator in which you design a rocket, put it out on the pad, launch it and attempt to get it into space and successfully return it to Kearth. The game starts in the vertical assembly building where you build your rocket from a series of predefined components. You can choose from a variety of solid and liquid fueled rockets, fuel tanks and motors as well as structural components like stage connectors and stabilizers. You put together one or more stages of the rocket then put the capsule containing your Kerbals, the inhabitants of the planet, on top. Then it’s off to the launch pad. There you can fire off the first stage of the rocket and see if it lifts off or if it simply falls over and explodes. Once off the ground you are responsible for controlling the rocket, jettisoning stages as they burn out and adjusting its pitch, roll and yaw and the thrust of the liquid fueled engines in an attempt to successfully gain altitude and get into orbit. Once there (assuming you managed to make it) you can burn your engines again to cause the capsule to re-enter the atmosphere and descend by parachute to a safe landing. The game is harder than it looks. It is easily
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Review – Singularity
Singularity came out around a year ago but I didn’t get around to picking it up until the Steam sale earlier this summer. In the game you play Special Forces operative Captain Nathanial Renko. You and your partner are sent to the island of Kotorga-12, located off the coast of Russia, to investigate the source of an electromagnetic pulse which disabled an American spy satellite. A second pulse disables the helicopter in which you are riding and you must find your way through the island and uncover the mysteries there in order to escape. For the most part the game is a standard FPS. You run through a more-or-less linear collection of corridors and rooms while fighting enemies and the occasional boss. The game attempts to set itself apart through its story and through a series of puzzles involving something called a “Temporal Manipulation Device” or TMD. The story is interesting. After making your way to shore you soon find that during the Cold War the Soviet Union discovered a substance known as “Element 99” on Katorga-12 and a research installation was built there to uncover its properties. You do this by reading notes and listening to voice logs (left on large reel-to-reel tape recorders) as you make your way through the base. This is probably the most atmospheric part of the game, as you make your way though ruined labs and classrooms. You learn that even though Katorga-12 was presented as a workers paradise, in reality there was a
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