April heads deeper into the forests north of Marcuria, makes contact with the Bandu and falls into a trap so obvious that even Admiral Ackbar is facepalming. She also discusses eating birds with a talking bird, has an argument with herself and, oh yeah, finds the first part of the Guardian’s disc. Another day on The Longest Journey.
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The PaleoGamer Plays: The Longest Journey – Part 10
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The PaleoGamer Plays: The Longest Journey – Part 9
Having found out all she can in Marcuria, April sets out to find a way to get to the island of Ailias. But to do so she has to convince Captain Nebevay to allow a woman on his ship, find a replacement navigator and somehow restore the wind, which has been captured by the improbably-named alchemist Rupert Klacks. So naturally she decides to take a walk in the woods instead. At least she has a companion now, the talking crow named Crow. Another step along the way of The Longest Journey.
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The PaleoGamer Plays: The Longest Journey – Part 8
April Ryan goes through a mysterious portal in the back of her wardrobe, only to find herself back in Marcuria instead of Narnia. There she spends a lot of time walking and talking, finds someone with severe verb-tense issues and discovers that artists somehow end up with waitress jobs no matter what world they are in. Another step on The Longest Journey.
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Review – Lifeless Planet
Random thoughts on the game Lifeless Planet
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The PaleoGamer Plays: The Longest Journey – Part 7
April visits the improbably named “Burns Flipper” and after enduring another carpet f-bombing get information on the Vanguard *and* the name of the missing Guardian. Along the way she plays MacGyver 2200, finds out that police power armor isn’t waterproof and wonders why Zack is hanging around outside her room. Then bad things happen. It’s the end of Chapter 3 of The Longest Journey!
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The PaleoGamer Plays: The Longest Journey – Part 6
Having finally gotten into the police station, April attempts to enter the Archives only to find she needs someone to lend her a hand. Or at least an eye. She helps a guy with his stomach problems, finds that computer security is just as lax in the 23rd century as it is today and uncovers the startling truth about hovercraft safety. Just another step on The Longest Journey.
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The PaleoGamer Plays: The Longest Journey – Part 5
April begins her quest to save the worlds by enduring a carpet F-bombing by Zach. She then travels to the bad part of town and we rethink our views on the relative merits of Arcadia and Stark. The game is then interrupted by a news report and a game-breaking bug but April finds that the real challenge to getting into the police station is bureaucracy, which is apparently what they mean by “The Longest Journey”.
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The PaleoGamer Plays: 1953: KGB Unleashed – Part 3
Nikolyev sets out to do some ghost hunting, because burial chambers hidden below the basement of secret underground bunkers never have anything bad in them. And it turns out that recordings of ghosts can cause sleepiness, murder and subways. It’s the conclusion of 1953: KGB Unleashed
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The PaleoGamer Plays: The Longest Journey – Part 4
After finding herself in another world, April Ryan receives multiple visits from the exposition fairy and comes to realize the dangers facing the twin worlds of Arcadia and Stark. Now she just needs to get home. To do that she plays a flute to distract a god, gets a job as a delivery girl and finds her way to the home of the “Rolling Man”. Then she has to save the world. But only after her date with… Zack?
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The PaleoGamer Plays: 1953: KGB Unleashed – Part 2
Electrical technician Gleb Nikolyev has found his way to the lower level of the underground bunker, only to get poisoned. Getting the cure involves flipping a lot of switches then injecting himself with random chemicals lying out in the open. Then he goes ghost hunting. It’s the second part of 1953: KGB Unleashed.
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