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Walkthroughs | 14 k of g in a f p d | Page 4
  • The Paleogamer Plays – Aura: Fate of the Ages – Part 4

    Once again on the trail of the Tetrahedrons, Umang travels to the world of Na-Tiexu. There he fumigates a cave while standing inside it, finds the most complicated way possible to shell a pistachio, and wonders why everyone is so eager to “help” a random person collect sacred artifacts when there’s a rebellion underway. Just another day in Aura: Fate of the Ages.

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  • Let’s Play! – Aura: Fate of the Ages – Part 3

    Continuing his explorations of the world of Dragast, Umang finds that discovering the tetrahedron of Dragast is only the first half of what he needs to do here. To finish, he has to visit a blacksmith who forges batteries from fire and steel, manipulates a puzzle composed entirely of red herrings, solves puzzles just to call an elevator and wonders why no one besides him has ever heard of handrails. Yes, another exciting adventure in Aura: Fate of the Ages

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  • Let’s Play! – Aura: Fate of the Ages – Part 2

    Continuing the walkthrough for the game Aura: Fate of the Ages, Umang arrives in the world of Dragast and meets a guy too busy working a puzzle to tell him more than to shut the door. And the puzzle is only missing two pieces. He then meets the creator of Dragast who apparently knows everything that isn’t a secret but won’t tell him anything useful, forcing Umang to figure out everything on his own. Along the way he finds the worlds most versatile statue, thinks nothing of letting a random guy out of jail, maybe summons Cthulhu by solving the same puzzle twice, complains about tedious backtracking and finally finds the tetrahedron of Dragast, only to find he has half the world yet to explore. Just another day of adventuring.

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  • Let’s Play! – Aura: Fate of the Ages – Part 1

    In this first part of a walkthrough for the game Aura: Fate of the Ages, we meet the unlikely named Umang as he is sent to the valley of Ademik (or possibly Ademika; no one seems quite sure) to continue his lessons from the slightly less unlikely named Grifit. Grifit turns out to be missing, so Umang must decipher the use of a bunch of strange machines in order to find the way out because someone forgot to tell him about the back door. Along the way he gets to complain about numerous OSHA safety violations, wonder why overly elaborate machines are better than simple combination locks and wish that he had a can of WD-40 along with him. And that’s before he finds out about the rebellion.

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  • Let’s Play! – Precursors – Parts 9 & 10

    Treece heads out into the jungle in search of the dangerous beast he must slay in order to prove his worth to the Keeper of the Nest, even though he can’t remember what she is called. Along the way he explains why he is using a useless weapon, slaughters a large number of jungle critters and somehow winds up with an alien weapon that shoots spiders. Obviously, another session of Precursors!

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  • Schizm: Mysterious Journey

    A walkthrough of the game Schizm: Mysterious Journey

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  • Sentinel: Descendants in Time (aka “Realms of Illusion”)

    A walkthrough of the game Sentinel: Descendants in Time

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  • Return to Mysterious Island

    A walkthrough of the game Return to Mysterious Island

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  • Syberia

    A walkthrough of the game Syberia

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  • Dark Fall II: Lights Out

    A walkthrough of the game Dark Fall II: Lights Out

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