• Acting as a Player, or Playing as an Actor?

    Whenever you read a book or comic you are reading the story as it was created by the writer. You may picture the characters a certain way or hear them speaking in a certain voice but you are still seeing the creator’s story. Television and movies are the same way. What you see is the story as envisioned by the director and the characters as brought to life by the actors and actresses playing the roles, but again the story is that of the writer or writers of the script. And ultimately, the story reigns supreme. Luke Skywalker fires off the “million-to-one” shot that blows up the Death Star, Gollum steals the Ring then falls into the fires of Mount Doom and James Bond will always stop the evil mastermind and get the girl. It’s in the script. Gaming lets us play the hero of a story. Instead of Luke Skywalker, we are the one who is flying down the trench with Darth Vader in hot pursuit, we are the one on the summit of Mount Doom when Gollum makes his attack and when the evil villain announces that he expects us to die, we are the ones strapped into the death machine. But, if we are the one in the center of the action, what happens if we don’t want to, or are unable to, follow the script? What happens if I, as Luke Skywalker, miss miss my shot at the reactor port? What if as Frodo I decide

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  • The Hero with 1000 Avatars

    Think back over the games you have played for a moment and think of what your strongest memories from them are. You may remember the time you defeated a particularly difficult boss or when you finally pwned your friend for the first time, but most of these memories are probably of some particular scene or event. Maybe you remember when the resonance cascade started after Gordon Freeman placed the sample in the test chamber in the original Half-Life, when Aeris fell at the hands of Sephiroth in Final Fantasy VII or when Andrew Ryan handed you his golf club while asking “Would you kindly…” in Bioshock. In short, you remember a part of the story. The first video games didn’t have stories. You were a big yellow dot running around eating little white dots while evading primary colored ghosts, or you were a short, Italian plumber trying to get to the top of a tower while a giant ape threw barrels at you. There was no story (or at least just the barest trappings of one). Instead, these games were little more than exercises in hand-eye coordination. In many ways, that is all games are today. Fundamentally, there is little difference between Master Chief shooting Covenant attackers in Halo and the unnamed ship shooting asteroids in Asteroids. Yeah, the graphics have gotten better but the basic gameplay is still evade and shoot. Hand-eye coordination. The difference is that Halo and most other modern games have stories. Tales of heroism and

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  • But I Hit the Easy Button!

    OK, so it’s been a while since I posted. Well, it’s been a really busy month or so for me. I had a major project wrap up at work. Then my wife and I took our first vacation alone together in about four years (and the computer wasn’t invited). Then I had to do taxes. Then I had more project fun at work when we had a Microsoft analyst show up for about two weeks to help us resolve some major problems we were having and I was assigned to work with him. Then my mother had what may or may not have been a stroke (even her doctors aren’t quite sure what happened) but she fortunately seems to be fine now. And my dog managed to escape from the fence for a day or so (fortunately someone found her and she’s back now). Obviously I haven’t had too much time for gaming lately but I had a need to take some time to relax and unwind. So, this past weekend I fired up Far Cry, courtesy of a Steam sale. Then, a few hours later, my wife comes in to see what I am yelling in frustration at. The problem was that Far Cry was proving to be quite difficult for me. The game is quite unforgiving. Your opponents all seem to be able to see you almost anywhere on the map and all have deadly aim. (I was once crawling through some bushes in the jungle and got

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  • Review – Echo Bazaar – Fallen London

    I have been given a commission by the Department of Menace Eradication to get rid of an infestation of Sorrow-Spiders that has overrun a building in Watchmaker’s Hill. I step around the blind beggar who is chanting outside the building and enter. The smell of rotten fruit is overwhelming. I look around the dimly-lit interior and see nothing but moldering furniture. In an earlier part of my life I would have opened the curtains to let some light in, but of course that would be useless here. Sorrow-spiders are the size of a small cat, and both armored and poisonous. The best way to deal with them, although not the tidiest approach, is to hit them as hard as you can with a hammer. I take a tighter grip on mine and step forward cautiously. Lately I have been playing quite a bit of Echo Bazaar, aka Fallen London. Echo Bazaar is a web-based, story-based game set in the city of London, which has been stolen by bats and carried far below the surface of the Earth to the Neath. It now sits just across the Underzee, a vast underground sea, from Hell and is home to the Echo Bazzar. The Bazzar and its strange masters have stolen other cities through the ages and London is the fifth city where they have made their home. The Bazaar is located at the heart of Fallen London, in the Neath, a cavern of impossible size, by the Unterzee, a tremendous saltwater lake.

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  • Review – S.T.A.L.K.E.R.: Call of Pripyat

    I crouch in a filthy drainage pipe as an Emission blasts overhead, searing the surface with radiation and twisting time and space with unknown energies. Nearby crouches another refugee; another scavenger searching for artifacts to sell for profit, or maybe a bandit preying on his fellow man for the same goal. For now though, we are the same; two rats hiding from the fury of a ship that has already sunk. I check my equipment while I wait. I am down to only a few clips for the AKM-74 I carry, I used my last anti-radiation syringe after rushing through the contaminated swamp outside trying to get to this shelter ahead of the Emission and only a few stale chunks of bread are left to make my next meal. When the Emission passes my temporary companion may simply leave our makeshift shelter. He may invite me to join him at his campfire to share a bottle of vodka. Or, he may try to kill me. Despite the dangers though, I am strangely at peace. It is as if I am where I belong. As if I am home. I am in the Zone. I shouldn’t like the S.T.A.L.K.E.R. series. I’m not as good at FPS games as I used to be (and to be fair I was never really good at them in the first place) and S.T.A.L.K.E.R. is an FPS game (and a very unforgiving one at that). I also tend to play games more for their stories than

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