Continuing his explorations of the world of Dragast, Umang finds that discovering the tetrahedron of Dragast is only the first half of what he needs to do here. To finish, he has to visit a blacksmith who forges batteries from fire and steel, manipulates a puzzle composed entirely of red herrings, solves puzzles just to call an elevator and wonders why no one besides him has ever heard of handrails. Yes, another exciting adventure in Aura: Fate of the Ages
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Let’s Play! – Aura: Fate of the Ages – Part 3
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Welcome Aboard
Ian and I were working on the irrigation units on the north wall when we saw the trader pass overhead. Just the contrail of re-entry, but we knew it meant they would be landing soon. We left the pump half-disassembled and headed down and across the Gash. We knew the rest of the town would be heading for the pad as well. It would be several days before things returned to their routine so no one would be paying attention to the lower water pressure for a while. The lifts were already up so we had to take the Thousand Steps to the top of the south rim and by the time we finished the climb the trader had already settled onto the flat expanse of compacted dirt that served as our starport, though the only real way to distinguish it from the rest of the plain was the array of antenna and sensor domes surrounding it. Most of the population was already there, watching as the automs brought the scheduled cargoes out of the hold and carried them to the lifts that would lower them to the valley floor. Then came the market goods, the things that everyone had come to see and trade for. I watched the crowd as they moved among the tables the trader’s crew had put out. We mostly had items of glass to trade; when you live on a world of sand your manufacturing options are limited. The crew took what we had, carefully
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