Over the past week or so Steam has been running a sale on Halloween/horror themed games. One game, oddly, was Train Simulator 2012 with its Trains vs. Zombies DLC. (No, really.) I had seen Train Simulator before but had mostly been aware of it as that game that had about 150 pieces of DLC on Steam. (It appears that every single train car and locomotive ever made is available separately as DLC.) But for some reason the concept of “Trains vs Zombies” was weird enough that (along with the 50% discount) it convinced me to pick it up and actually look at it. So marketing successful, I suppose. Having played with the game a bit, I have to say that I am disappointed with it. I’m not sure what I was expecting actually but the game has for me failed to deliver, though I’m not sure if that is the fault of the game or not. As the title states the game is a train simulator. A train simulator has to be different from just about any other simulator out there in that you don’t have full freedom in where you go. A plane, boat or even farming simulator should let you wander around more or less freely within the simulation area but trains by their nature are confined to their rails. You don’t steer a train, you just manage the speed to keep it from falling off the rails on a curve and to make sure you stop at
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Review – Train Simulator 2012
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NaNoWriMo 2011 – Back in the Saddle Again
Well, NaNoWriMo starts next week. For the three of you who don’t know, NaNoWriMo is short for “National Novel Writing Month”. The goal of NaNoWriMo is to encourage writers and those who aspire to be writers to write a 50,000 word novel in 30 days. No, really. I’ve attempted NaNoWriMo several times now and I’ve always failed but I’m trying again this year. My problem has always been that I have ideas for things (including this oft-neglected blog) but never seem to be able to actually consign them to paper (or word processor files in this case). I keep hoping that I will come up some magic formula that will let me write things easily, but have never come up with one. The truth is, creativity is hard work. I’m sure there are some people out there for whom things flow naturally but for me it often feels that there is a physical block between what I want to get out of my brain and actually getting those ideas into physical form. So I’m trying NaNoWriMo again this year. I’m hoping that if I can physically force myself to put words down on paper, then I will somehow open the hole between the inside of my head and the outside. Will it work? Who knows, but for now I’m planning on it. See you in November.
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It’s Not Reality, It’s Just a Fantasy
I took a swing through a bookstore the other day, the first one I had been through since the demise of my local Borders, and as usual went to check out the SF section. What I found, also as usual of late, was that most of it was actually fantasy. Mostly Urban Fantasy, actually; so much urban fantasy. I didn’t find anything (my reading pile is still big enough that I don’t need to grab anything just to have something to read) but as I left I started wondering what happened to the Science Fiction shelves of old. I remember when Science Fiction and Fantasy were two different areas in the stores and the SF shelf was the larger of the two. No longer. Of course, part of it is the popularity and success of such things as the Harry Potter and Twilight series which of course have spawned their imitators, but this just changes the question as to why these series became so popular in the first place. I think it is because that, based on what Science Fiction promised us, Science has failed. I’m not talking about “where’s my flying car?” here. Up through the 1950’s and 1960’s, everyone thought that science (Science!) would solve all of our problems. Robots would remove all need for menial labor. The Atom would provide all our energy needs. We would be living in a utopia fueled by the fruits of science. Reality didn’t match that. We are constantly told of the
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Let’s Play! – Precursors – Parts 9 & 10
Treece heads out into the jungle in search of the dangerous beast he must slay in order to prove his worth to the Keeper of the Nest, even though he can’t remember what she is called. Along the way he explains why he is using a useless weapon, slaughters a large number of jungle critters and somehow winds up with an alien weapon that shoots spiders. Obviously, another session of Precursors!
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Sunset
Sunset was almost over when the first of the planes flew overhead. A chill had set into the air and a number of the abnormally large number of guests that had set the staff of the small cafe scrambling throughout the day had gone inside, but they came rushing back into the flagstoned courtyard at the sound of the engines. Three V-formations of large bombers passed overhead, their support fighters flanking around them like remoras pacing a shark. Many of the watchers whispered excitedly to each other, pointing towards the skies. Others shouted angrily and one cheered wildly until he was silenced by others of his group. But most simply watched silently. A few wept. I had been here often enough that I no longer looked at the planes. Instead, I watched the crowd of tourists. What drew them here, I wondered, to this place. To this event. I had first come here many years ago, for me anyway, because it seemed to be an out of the way place. While many came to visit Paris, or Normandy, or Berlin or even Auschwitz, very few came to Le Fleur de la Mer, this small cafe on the northern coast of Belgium. Most were now engrossed in watching the next wave pass overhead, though a few others watched the crowd as I did. We glanced at each other, nodded slightly in recognition, then returned to our observations of the others. The staff has been struggling to handle the unexpected number of
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Schizm: Mysterious Journey
A walkthrough of the game Schizm: Mysterious Journey
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Sentinel: Descendants in Time (aka “Realms of Illusion”)
A walkthrough of the game Sentinel: Descendants in Time
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Ain’t Got Time to Grind
So it’s been awhile since I posted anything; I have the real world to blame. In my non-gaming life I’m a senior developer for an international airline and am currently working with a database used for revenue decision support. We completed a major upgrade to the system recently and installed it into production about a week and a half ago. Things actually went somewhat smoothly, or as smoothly as anything can with a 50 billion row, 4.5 terabyte database used by around 150 people. So, I’ve been a bit busy. It looks like I may clock in at under 60 hours this week, which is an improvement over the 70-80 I’ve been logging for the past two weeks. At any rate, the other night I had a bit of a break and decided to burn off some stress by logging into World of Warcraft and killing a few innocent snapjaws to collect their scales for my master leatherworking quest. So I wound up on a beach in Tanaris, killing snapjaws and half-watching the latest Torchwood off the TiVo while waiting for the next set to spawn. Then, when the show was over, I not only turned off the TV, I logged off of WoW as well. I just wasn’t having that much fun. And that started me thinking about MMOs, grinding and what makes a game fun. No one likes grinding; I think everyone agrees with that. Unfortunately, that makes up the vast majority of most MMOs. Most of your
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Return to Mysterious Island
A walkthrough of the game Return to Mysterious Island
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