• The Paleogamer Plays: The Sacred Rings – Part 4

    Umang continues his quest to help the inhabitants of the four worlds, and starts by declaring one of them to be dead. He then undertakes a career of grave robbing, gets really annoyed at having to solve a Tower of Hanoi puzzle and finally uses 1.21 Gigawatts to reopen the Keepers’ Portal back to their homeworld. Another step along the way to solving the mystery of the Sacred Rings!

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  • The Paleogamer Plays: The Sacred Rings – Part 3

    Having reached the Keeper’s portal, only to find it burned out, Umang sets out to solve the problems of the inhabitants of the four worlds in order to acquire their help. Along the way he rides the Keeper’s favorite roller coaster, practices alchemy without a license and meets a fairy who offers to help in exchange for his stealing a bunch of stuff. Just a typical day in the quest for The Sacred Rings!

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  • The Paleogamer Plays: The Sacred Rings – Part 2

    Umang successfully gets the moving house to move only to crash it into a wall, to which his only possible reaction is to blow everything up. From there he goes on to the portal of the Keepers, which of course he manages to break as well. Fortunately he finds a sheer drop with no handrails so at least he feels at home. Just another day in the quest for the Sacred Rings!

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  • The Paleogamer Plays: The Sacred Rings – Part 1

    After having fallen off a cliffhanger at the end of Aura: Fate of the Ages, Umang finds himself in a new world where he is immediately “befriended” by someone who immediately puts him to work fixing his suspiciously mobile house, which he seems suspiciously unfamiliar with. While there, he finds out what animals think of themselves, finds the best way in or out is to climb out of a second story window, pulls a rock off the roof and wonders why the most essential piece of equipment is always the furthest away. Then the Shadow Legion shows up. An exciting start to The Sacred Rings!

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  • The Paleogamer Plays – Aura: Fate of the Ages – Part 5

    In this episode of Aura: Fate of the Ages, Umang visits the two remaining worlds of Na-Tiexu. Along the way, he finally finds a world where there aren’t narrow walkways with no handrails, but everyone there is trying to kill him anyway. He also finds two orphans more interested in getting a bird to sing than figuring out how to get food, plays the drums for a bit, wades around in what may or may not be toxic waste and wonders once again why it is so difficult to just turn on the lights. Then he finally finds Grifit and announces his success in assembling the sacred rings and the tetrahedrons, only to fall off a cliffhanger. It’s the exciting conclusion to Aura: Fate of the Ages!

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  • The Paleogamer Plays – Aura: Fate of the Ages – Part 4

    Once again on the trail of the Tetrahedrons, Umang travels to the world of Na-Tiexu. There he fumigates a cave while standing inside it, finds the most complicated way possible to shell a pistachio, and wonders why everyone is so eager to “help” a random person collect sacred artifacts when there’s a rebellion underway. Just another day in Aura: Fate of the Ages.

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  • Kerbal Space Program – First Orbital Mission

    A quick guide to making your first orbital flight in Kerbal Space Program

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  • Remembering the Future

    Remember how the future used to be?

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  • Review – Euro Truck Simulator 2

    Random thoughts on the game Euro Truck Simulator 2

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  • After Action Report – Eclipse Phase: A Tale of the Fall

    A group of Eclipse Phase players find themselves in the city of Atlanta as the Fall occurs around them. Will they be one of the few who escape, or will they find themselves one of those who were lost?

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