• The PaleoGamer Plays: Dark Fall: The Journal – Part 3

    Our Unnamed Protagonist explores the second floor of the Station Hotel, where they find out that Ghost Hunters get all the best toys but have really bad taste in takeout. They also get to discover a new constellation and find an extremely talkative ghost, who was apparently even more annoying in life. Just another step in the quest to defeat the Dark Fall.

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  • The PaleoGamer Plays: Dark Fall: The Journal – Part 2

    Unnamed Protagonist makes their way to the upper floors of the Station Hotel, because why poke around in the basement of the haunted hotel when you can start in the attic? While there, they find a daughter who thinks her mother plays the music too loud, gets to decipher secret messages in an art studio and then finds a journal that points out the obvious; releasing supernatural entities that were imprisoned underground by ancient peoples never works out well. Even if they did promise to bring your dead friend back to life. Time to start trying to banish the Dark Fall.

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  • tremulus – Welcome to Ebon Eaves

    A group of new residents of the town of Ebon Eaves have been invited to Primrose Manor by Sir Nigel Primrose. What they find there is not what they expected.

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  • The PaleoGamer Plays: Dark Fall: The Journal – Part 1

    After receiving a mysterious phone call from their brother, Unnamed Protagonist finds themselves sleeping in a train tunnel somewhere near a haunted hotel and getting instructions from a dead child. Then things get spooky. It’s time to explore the mysteries of the Station Hotel and find out what happened to all of the people who disappeared there in this first episode of Dark Fall: The Journal

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  • The PaleoGamer Plays: The Amerzone – Part 3

    Having reached the Amerzonian village, the unnamed journalist prepares the egg with the help of a woman who may or may not be there. He then rides an aquatic giraffe and goes hang gliding, but only after DESTROYING THE HYDROFLOT! Then a dictator has a conveniently-timed heart attack. Will the White Birds be saved? Find out in this conclusion to Amerzone: The Explorer’s Legacy!

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  • The PaleoGamer Plays: The Amerzone – Part 2

    Our unnammed journalist arrives in the Amerzone only to be thrown into the world’s least secure jail, from which he escapes with the use of carbonated tequila. He then loses half the hydroflot, gets a moose to tow it for a while, gets some bees to chase away some dinosaurs and finally arrives in the native village from which Valembois stole the white egg. It’s the latest step in our expedition to the Amerzone!

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  • The PaleoGamer Plays: The Amerzone – Part 1

    An unnamed journalist decides to honor a dying man’s last wish to take a stolen egg back to the mysterious country of Amerzone. He then realizes that the man was probably a James Bond villain, discovers the importance of making sure the gas tank is full, manages to wreck a shipwreck and even rescues a trapped whale for some reason. It’s a (literally) flying start to Amerzone!

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  • The Paleogamer Plays: The Sacred Rings – Part 6

    In this, the final episode, Umang gets a little help from a ghost and gets access to the place where the Tetrahedrons were created, which may or may not double as a mass relay. He then gets rid of the entire Shadow Legion, which was apparently only about a dozen guys to begin with. Then he rage-quits the quest. It’s the marginally epic conclusion to The Sacred Rings!

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  • The Paleogamer Plays: The Sacred Rings – Part 5

    Umang starts the final phase of his quest by sneaking into the Keeper’s Palace, only to trip and fall into the dungeon. There he makes friends with a couple of spirits, demonstrates why Keeper elevators are really dangerous and watches what happens when you cast a spell without double-checking your incantations first. It’s the beginning of the end in The Sacred Rings!

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  • Traveller – In From the Cold

    A Free Trader crew stops at an isolated planet, only to find no communications from the surface and no signs of life.

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