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train simulator | 14 k of g in a f p d
  • Review – Train Simulator 2012

    Over the past week or so Steam has been running a sale on Halloween/horror themed games. One game, oddly, was Train Simulator 2012 with its Trains vs. Zombies DLC. (No, really.) I had seen Train Simulator before but had mostly been aware of it as that game that had about 150 pieces of DLC on Steam. (It appears that every single train car and locomotive ever made is available separately as DLC.) But for some reason the concept of “Trains vs Zombies” was weird enough that (along with the 50% discount) it convinced me to pick it up and actually look at it. So marketing successful, I suppose. Having played with the game a bit, I have to say that I am disappointed with it. I’m not sure what I was expecting actually but the game has for me failed to deliver, though I’m not sure if that is the fault of the game or not. As the title states the game is a train simulator. A train simulator has to be different from just about any other simulator out there in that you don’t have full freedom in where you go. A plane, boat or even farming simulator should let you wander around more or less freely within the simulation area but trains by their nature are confined to their rails. You don’t steer a train, you just manage the speed to keep it from falling off the rails on a curve and to make sure you stop at

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