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rpg | 14 k of g in a f p d | Page 2
  • Greenbox 217

    Some random things you might find in a Delta Green Greenbox.

    [Read More...]
  • Delta Green – The Heat of the Moment

    A Delta Green team is sent in to clean up after a hurricane damages a Greenbox on a now-isolated island off the coast of the Carolina’s. Then the killings begin.

    [Read More...]
  • Eclipse Phase – All Alone in the Night

    A group of characters whose egos have been in storage since the Fall are accidentally awakened on a Lagrange colony. The colony director is willing to overlook the “accidental” part and let them keep their new morphs… if they will just check out a mysterious ship that has drifted near the station for her.

    [Read More...]
  • tremulus – A Night at Primrose Manor

    The shadows are closing in on Primrose Manor. Literally. Can the town’s newest residents find their way out of the trap that had been laid for them, or will their last night be spent in Primrose Manor.

    [Read More...]
  • tremulus – Welcome to Ebon Eaves

    A group of new residents of the town of Ebon Eaves have been invited to Primrose Manor by Sir Nigel Primrose. What they find there is not what they expected.

    [Read More...]
  • Traveller – In From the Cold

    A Free Trader crew stops at an isolated planet, only to find no communications from the surface and no signs of life.

    [Read More...]
  • Remembering the Future

    Remember how the future used to be?

    [Read More...]
  • After Action Report – Eclipse Phase: A Tale of the Fall

    A group of Eclipse Phase players find themselves in the city of Atlanta as the Fall occurs around them. Will they be one of the few who escape, or will they find themselves one of those who were lost?

    [Read More...]
  • The Secret World – It’s an Adventure!

    The latest beta weekend for The Secret World has just ended and while I’m still quite excited for the game I’m starting to have some worries as well. Specifically, while the game is close to what I’ve been looking for I’m not sure that most people playing are looking for the same thing I am. The Secret World is a game based on exploration, investigation and discovery. Yes, there are combat missions. Yes, there are missions where you have to “go to location x and kill y of critter z”. But the main story missions require thought and investigation. Based on what I saw rolling past in the chat window, I’m not sure most players realize that. I easily saw hundreds of requests for “What is the solution to (some mission)?” It isn’t clear if the players in question had tried to solve it on their own and failed, but a number of them were rejecting hints and demanding the solution. They are trying to power through the content just to get their characters leveled up. They’re looking for end-game content. The problem is that in this game the game isn’t about the end-game. As the cliché says; it’s about the journey, not the destination. The beauty of the investigation missions is that the solutions to them aren’t in the game! You have to do real research yourself to solve them. While some players will welcome this challenge I think it is frustrating a far greater number. This isn’t an

    [Read More...]
  • After Action Report – Cthulhu: Now – Light of Darkness (Part 2)

    The players move around a bit and see that the light is now moving away from them along the fence line. They take the opportunity to go back inside the building. The hallway is now empty and they continue on down it. They find another lab and quickly search it, finding nothing. The next door is locked. Surprsingly, no one has Locksmith and they can’t open it. They discuss breaking it down but someone thinks to check the receptionist’s desk in the lobby and find a set of keys in a drawer, one of which opens the door. Inside they find another body, another student identified by her id as Alicia Fowler. She has a box of candles and matches and a spiral notebook lies beside her. Most of the notebook contains lecture and lab notes but the last page shows the following. Dawson wants to “investigate the scene” and makes a Spot Hidden. He finds a waxy, scorched spot near the body which could have come from a candle burning down. The Keeper also points out that the storage room was locked from the inside. After asking about timing the players realize that the candle shouldn’t have burned completely down in the time since their cars stopped and figure things started going wrong at the facility much earlier. They decide to go see if they can find out what happened to Gabe. The southern part of the area is a relatively recently plowed field. Dawson and Neyland are able

    [Read More...]