• 042-1117 – Jumpspace

    Immediate crisis over, the crew of the Grayswandir is given a lucrative, but potentially dangerous, offer.

    For the full story, visit The Log of the Grayswandir

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  • 041-1117 – Jumpspace

    The air is finally cleared among the crew as secrets are shared and conspiracies unveiled. Meanwhile, tensions among the passengers erupt into violence as one of them attempts both an assassination and a hijacking, while a second passenger is revealed to be something other than what they seem.

    For the full story, visit The Log of the Grayswandir

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  • 040-1117 – Jumpspace

    Shelly and the Gorters get tours of the ship, and Jaya is found wandering in the crew lounge

    For the full story, visit The Log of the Grayswandir

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  • 039-1117 – Jumpspace

    The Grayswandir enters Jumpspace, but tensions are already rising among the passengers and the crew.

    For the full story, visit The Log of the Grayswandir

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  • 038-1117 – Boilingbrook – Adar/Hinterworlds

    The crew makes preparations for leaving planet, but disturbing news arrives from the Imperium.

    For the full story, visit The Log of the Grayswandir

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  • 035/037-1117 – Boilingbrook – Adar/Hinterworlds

    Things are slow as Derek decides what to do with the information he has.

    For the full story, visit The Log of the Grayswandir

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  • 033/034-1117 – Boilingbrook – Adar/Hinterworlds

    Derek gets drawn deeper into the conspiracy

    For the full story, visit The Log of the Grayswandir

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  • 032-1117 – Boilingbrook – Adar/Hinterworlds

    A starship captain makes a clandestine delivery and finds himself involved in conspiracy.

    For the full story, visit The Log of the Grayswandir

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  • Fear of the Unknown

    I’m setting up to run some Delta Green this weekend and while pulling some books off the shelf noticed the Trail of Cthulhu, Fear Itself, Night’s Black Agents and The Esoterrorist sitting next to my Call of Cthulhu and Delta Green and thought briefly why even though I have the books (and love a lot of the scenarios that have been written for them) I’ve never been tempted to run one of them instead of Call or Delta. Then I realized that it has to do with Fear, and its relatives Uncertainty and Doubt. The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown — H. P. Lovecraft – Supernatural Horror in Literature Trail and its sister games are all based on the Gumshoe system, the central premise of which is “the players always get the clues they need to proceed”. The rules were actually created in response to a problem in other games where the players could fail their rolls, miss important clues and not know how to proceed. For example, all the players in a Call of Cthulhu scenario could fail their Spot Hidden roll, preventing them from finding the essential clue and thus progressing with the scenario. The Gumshoe system avoids that by insuring the players always get the clue. If the characters have the proper skills (and the character design rules are set up so that the players work together to make sure the

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  • Delta Phase

    The players in my Eclipse Phase campaign were a bit amused at the end of the first session when they were recruited into Firewall by a woman named Sonya Greene. The cause for their amusement was that in an earlier campaign, they had been recruited into Delta Green by a woman named Sonya Greene. They even asked if it was the same person and I assured them it was. It was a quick joke at the time, but some time later I thought about it a bit and realized that Firewall and Delta Green have a great deal in common. Perhaps enough that one could draw a line of connection from one to the other. Of course there are going to be similarities between the two organizations. Both are conspiracies operating under a cell structure and both are composed of people working to protect humanity from a hidden threat. And both must keep themselves and even the existence of the threat secret from the people they are protecting. Both know that their best-case scenario is only to break even; all they can really do is push the inevitable end away for a little longer. And of course both are from games that are equal parts conspiracy and horror. But is there more to it than that? I think there is. If you stop and look at it, there are quite a few elements of Lovecraftian horror in the world of Eclipse Phase. When most people think of the Cthulhu Mythos

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