Deprecated: Return type of Requests_Cookie_Jar::offsetExists($key) should either be compatible with ArrayAccess::offsetExists(mixed $offset): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Cookie/Jar.php on line 63

Deprecated: Return type of Requests_Cookie_Jar::offsetGet($key) should either be compatible with ArrayAccess::offsetGet(mixed $offset): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Cookie/Jar.php on line 73

Deprecated: Return type of Requests_Cookie_Jar::offsetSet($key, $value) should either be compatible with ArrayAccess::offsetSet(mixed $offset, mixed $value): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Cookie/Jar.php on line 89

Deprecated: Return type of Requests_Cookie_Jar::offsetUnset($key) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Cookie/Jar.php on line 102

Deprecated: Return type of Requests_Cookie_Jar::getIterator() should either be compatible with IteratorAggregate::getIterator(): Traversable, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Cookie/Jar.php on line 111

Deprecated: Return type of Requests_Utility_CaseInsensitiveDictionary::offsetExists($key) should either be compatible with ArrayAccess::offsetExists(mixed $offset): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Utility/CaseInsensitiveDictionary.php on line 40

Deprecated: Return type of Requests_Utility_CaseInsensitiveDictionary::offsetGet($key) should either be compatible with ArrayAccess::offsetGet(mixed $offset): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Utility/CaseInsensitiveDictionary.php on line 51

Deprecated: Return type of Requests_Utility_CaseInsensitiveDictionary::offsetSet($key, $value) should either be compatible with ArrayAccess::offsetSet(mixed $offset, mixed $value): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Utility/CaseInsensitiveDictionary.php on line 68

Deprecated: Return type of Requests_Utility_CaseInsensitiveDictionary::offsetUnset($key) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Utility/CaseInsensitiveDictionary.php on line 82

Deprecated: Return type of Requests_Utility_CaseInsensitiveDictionary::getIterator() should either be compatible with IteratorAggregate::getIterator(): Traversable, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Utility/CaseInsensitiveDictionary.php on line 91
rant | 14 k of g in a f p d
  • What’s the Difficulty, Kenneth?

    Last night I was looking to kill a few hours and so went into my Steam games list looking for something light to pass the time. I really didn’t want to get into anything serious so I pulled up Majesty 2. Majesty 2 calls itself a “fantasy kingdom sim” but it really is more of an RTS. You build guild halls (and other buildings) to encourage adventurers to move to your kingdom then set quests for them to perform. It’s kind of the reverse of your normal fantasy game in that you’re the one assigning the quests instead of the one doing them. Yeah, that isn’t looking so good At any rate, I drifted through a couple of missions then suddenly the difficulty spiked. The enemy wizard was dropping fire spells on my village which burned down my market. Then a werewolf wandered into the town and killed almost all of the adventurers who had come there. Without a market I had no income with which to entice more adventurers to come to town and with no adventurers there was no one to protect they peasants so they couldn’t rebuild anything. I was getting more and more frustrated, more-so when I remembered that I had started playing a “light” game to relax in the first place. So I decided to just crank the difficulty down to minimum (since I was just playing as a distraction anyway) only to find that the game

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