• On the Level

    So Skyrim, the fifth game in the Elder Scrolls series, is coming out next week. I’m looking forward to it, mainly because Morrowind, the third game in the series, is one of my favorite games of all time, as are Fallout 3 and Fallout: New Vegas, both also done by Bethesda. You may notice that I didn’t mention Oblivion, the fourth Elder Scrolls game. That’s because I think Oblivion made a mistake, one that wasn’t in the Fallout and thus I am hoping that won’t show up in Skyrim. That mistake was having the world level along with the player. Everyone wants to feel as if they get better and more powerful as they go through a game. Whether this is an improvement in our skills as a player as we learn the game or the improvements in our character’s skills and equipment, we like our character at the end of the game to be better than they were at the beginning. This is especially true in fantasy games. This goes all the way back to Dungeons and Dragons, the first of the modern role-playing games. We want to see our weak, nearly helpless first-level characters developing into nearly-unstoppable demigods at level 20. This is something expected in fantasy. No one blinks when Aragorn single-handedly slays his way through an orcish army in The Lord of the Rings and it is just expected that Luke, Leia and Han can blast their way through dozens of Stormtroopers in Star Wars, but

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