Deprecated: Return type of Requests_Cookie_Jar::offsetExists($key) should either be compatible with ArrayAccess::offsetExists(mixed $offset): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Cookie/Jar.php on line 63

Deprecated: Return type of Requests_Cookie_Jar::offsetGet($key) should either be compatible with ArrayAccess::offsetGet(mixed $offset): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Cookie/Jar.php on line 73

Deprecated: Return type of Requests_Cookie_Jar::offsetSet($key, $value) should either be compatible with ArrayAccess::offsetSet(mixed $offset, mixed $value): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Cookie/Jar.php on line 89

Deprecated: Return type of Requests_Cookie_Jar::offsetUnset($key) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Cookie/Jar.php on line 102

Deprecated: Return type of Requests_Cookie_Jar::getIterator() should either be compatible with IteratorAggregate::getIterator(): Traversable, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Cookie/Jar.php on line 111

Deprecated: Return type of Requests_Utility_CaseInsensitiveDictionary::offsetExists($key) should either be compatible with ArrayAccess::offsetExists(mixed $offset): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Utility/CaseInsensitiveDictionary.php on line 40

Deprecated: Return type of Requests_Utility_CaseInsensitiveDictionary::offsetGet($key) should either be compatible with ArrayAccess::offsetGet(mixed $offset): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Utility/CaseInsensitiveDictionary.php on line 51

Deprecated: Return type of Requests_Utility_CaseInsensitiveDictionary::offsetSet($key, $value) should either be compatible with ArrayAccess::offsetSet(mixed $offset, mixed $value): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Utility/CaseInsensitiveDictionary.php on line 68

Deprecated: Return type of Requests_Utility_CaseInsensitiveDictionary::offsetUnset($key) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Utility/CaseInsensitiveDictionary.php on line 82

Deprecated: Return type of Requests_Utility_CaseInsensitiveDictionary::getIterator() should either be compatible with IteratorAggregate::getIterator(): Traversable, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home2/gamepile/public_html/14kofginafpd/wp-includes/Requests/Utility/CaseInsensitiveDictionary.php on line 91
amnesia | 14 k of g in a f p d
  • Review – Amnesia: The Dark Descent

    The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown. — H.P. Lovecraft – Supernatural Horror in Literature Amnesia: The Dark Descent is a survival horror/adventure game from Frictional Games. However, unlike most “survival horror” you do not spend time fighting the creatures you encounter. In fact, you are not even capable of fighting them. All you can do is run and this, combined with the unsettling aspects of the world you find yourself in, creates a horror game that is truly about horror as opposed to being just another shooter with a handful of disturbing moments. Starting the Descent I commit these words to paper as I fear that neither I nor my sanity will survive this night, yet I am more afraid that my story will perish with me. Know that I have, for purely selfish reasons, committed many crimes against both man and nature. But also know that I am now attempting to set right a chain of circumstances started by myself through my own fear and ignorance. May the blind gods have mercy on me. In Amnesia you take on the role of Daniel, a man suffering from the amnesia of the title. While the concept of the amnesiac protagonist has been (over)used time and time again, Amnesia manages to introduce a new twist by revealing quite early on that you induced the amnesia in yourself deliberately. You discover this quite early on in

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