• Delta Green – The Heat of the Moment

    My group decided to try Call of Cthulhu again and one of the players wanted to try Delta Green. I didn’t have anything particularly ready and decided to try the “No Security” scenario Lover in the Ice. Except I decided to set it in the middle of summer and on the coast. Yeah, I like making things difficult. The players created characters and were defined as already being part of the conspiracy; P-Cell operating out of Atlanta, Georgia. They get their invitation to the Night at the Opera and go get their briefing to the scenario code-named The Heat of the Moment The East coast is just starting to recover after having been hit by hurricane Gabriel. Gabriel was not of major strength but there were pockets of moderate to severe damage. One such location is on the coast of South Carolina about 20 miles north of Charleston; a place known as Garden Cove. Garden Cove is really two separate communities; Garden Cove and Garden Cove Beach. Garden Cove Beach is a small island (about 2 miles long and a half-mile wide) located across the Intercoastal Waterway from Garden Cove. A single bridge connected the two and during the storm it had been struck by a drifting barge. The bridge is currently closed while the Department of Transportation evaluates the damage, isolating Garden Cove Beach. Garden Cove Beach also happens to be the location of Greenbox 217. During the storm the integrity of the Greenbox was compromised. The local Friendly

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  • After Action Report – Eclipse Phase: A Tale of the Fall

    Recently I wanted to try something different for our semi-regular role-playing group. I had recently picked up Eclipse Phase after having it recommended by another player and wanted to try it out. I managed to convince the rest of the group to try a one-shot game of it and I offered to GM. Since Eclipse Phase is a bit more complex in both setting and rules system than the games we usually play I decided to use an idea I had seen used in a Role Playing Public Radio Actual Play podcast. Basically they ran the game as a “programmed introduction” to the game, similar to the way a video game will have several “tutorial” levels as the first few encounters. I would introduce both game concepts and the background of the world as we played. To do this, I used pre-generated characters but I had several copies of each character sheet, each with different parts of the sheet blacked out. This way the players would only be exposed to a limited amount of information at a time. The characters all had generic names like “The Doctor”, “The Soldier” and “The Detective”. All were standard Splicer morphs. I wound up with four players. They experienced… Eclipse Phase: A Tale of the Fall I had pitched the game to the players as horror/sci-fi and gave Dead Space and Event Horizon as examples. As we started, I described the world as being like Blade Runner; hypercorps and a small group of the

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  • After Action Report – Cthulhu: Now – Light of Darkness (Part 2)

    The players move around a bit and see that the light is now moving away from them along the fence line. They take the opportunity to go back inside the building. The hallway is now empty and they continue on down it. They find another lab and quickly search it, finding nothing. The next door is locked. Surprsingly, no one has Locksmith and they can’t open it. They discuss breaking it down but someone thinks to check the receptionist’s desk in the lobby and find a set of keys in a drawer, one of which opens the door. Inside they find another body, another student identified by her id as Alicia Fowler. She has a box of candles and matches and a spiral notebook lies beside her. Most of the notebook contains lecture and lab notes but the last page shows the following. Dawson wants to “investigate the scene” and makes a Spot Hidden. He finds a waxy, scorched spot near the body which could have come from a candle burning down. The Keeper also points out that the storage room was locked from the inside. After asking about timing the players realize that the candle shouldn’t have burned completely down in the time since their cars stopped and figure things started going wrong at the facility much earlier. They decide to go see if they can find out what happened to Gabe. The southern part of the area is a relatively recently plowed field. Dawson and Neyland are able

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  • After Action Report – Cthulhu: Now – Light of Darkness (Part 1)

    This was a group of players who (with one exception) had never played Call of Cthulhu before and in fact had only started role-playing in the past few months (Pathfinder, which had been run by the one experienced player). They had played Arkham Horror and so had at least a grasp of the general concept but that was it. With the one exception I don’t think any of them had even read Lovecraft. I had planned to run Crack’d and Crook’d Manse from Mansions of Madness but the group suddenly decided they wanted to run a modern-day campaign. Literally the only modern thing I had with me that the experienced player hadn’t played was a tournament scenario I had run a couple of years previously. I didn’t consider it to be a good introduction to the game but, despite being warned of that, they decided they wanted to go for it. And so, a playthru of… Light of Darkness A Scenario for Cthulhu: Now Introduction: It is late at night. A group of travellers are proceeding north on I-95 from Jacksonville to Savannah and passing through southern Georgia when they encounter a detour. Road construction. They need to detour along a back road for about 25 miles before it intersects the Interstate again. They quickly leave the Interstate behind and find themselves driving through dark, empty countryside; alternating pine forests and stretches of swamp (the Okefenokee swamp occupies this part of Georgia) with an occasional abandoned and overgrown farmhouse. The

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  • Echo Bazaar – Wandering the Paths of Wilmot’s End

    So I’m wandering the paths of Wimot’s End. I know them well by now. I stop by the man with the bowler and tell him why I am here. I then spy on the faithful functionary to see what is in his paperwork. I then go back to the man with the bowler to promise not to kill anyone then swap a duffel bag for a different duffel bag five times before checking in with the woman feeding the fish. After I complete this sequence three times, she gives me a set of Collated Research. Yes, I am still playing Echo Bazaar. Sadly, I have reached the current limit on the story, my stats are all currently maxed out at 120 and I am just grinding out the storylets necessary to get the next item out of the Bazaar Side Streets. Right now I am working on collecting Collated Research in order to join God’s Editors. I need 12. It takes 11 actions in Wilmot’s End to raise my “Dramatic Tension” by 1 point. I need to raise it to 2 (three points) to get one set of research. So 33 actions plus one more to collect the research means I can get (almost) 3 per day if I do nothing else. That’s 4 days to get the 12 I need. Sadly, that’s all I really have to do right now. Before this I ground out War of Assassins missions in the Forgotten Quarter in order to get enough “Use

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