A Few Notes on Navigation Schizm allows you to rotate through a full 360° in most locations (to better see the scenery) but you can only move along certain fixed paths between certain fixed points. I call these “paths” and “nodes” in this walkthru. Many nodes have multiple paths leading from them so it may [...]
A Few Notes on Gameplay and this Walkthrough Sentinel allows you to move freely about in a three dimensional environment. Because of this, I cannot give you exact movement directions. I will try to direct you around using landmarks as best as possible but if you find yourself somewhere other than where I am describing, [...]
A Few Notes on Gameplay Return to Mysterious Island allows you to rotate through a full 360° in most locations (to better see the scenery) but you can only move along certain fixed paths between certain fixed points. Many points have multiple paths leading from them so it may not always be obvious which path [...]
A Few Notes on Game Play Syberia allows Kate to wander around freely on the screen so she may be facing at any direction at any moment. Since this could cause confusion when I give directions, I will be giving them relative to you, the player; not Kate. So, if I say for you to [...]
A Few Notes on Navigation Lights Out‘s interface should be obvious but there are a few minor quirks with it. The main issue is that the cursor sometimes takes a few moments to change shape when it passes over a hotspot on the screen. So, you may sometimes miss a path or an item of [...]
A Few Notes on Navigation Dark Fall’s interface should be obvious but there are a few minor quirks with it. The main issue is that the cursor sometimes takes a few moments to change shape when it passes over a hotspot on the screen. So, you may sometimes miss a path or an item of [...]