• Sufficiently Advanced Technology…

    When I ran a Delta Green game the other week, one of the players (yes, the player, not their character) was hung up with having “magic” in the game. He could deal with millennia-old squid-headed aliens hanging out on the bottom of the Pacific, but not magic. I explained that magic was really just advanced science based on “hypergeometric principles” which satisfied him for the session, but I decided to work out a brief “scientific” description of how (much of) magic works within my game. It involves physics, vibrations and hand-waving. Mostly the latter. The universe is multi-dimensional. We are limited in that we are trapped within three-dimensional bodies (that travel at an uncontrollable fixed rate along a fourth time dimension). However, that does not mean that other dimensions do not exist. We simply are not equipped (normally) to see or interact with these other dimensions. Physicists working in string theory have said there are as many as 11 dimensions but even that number may be lower than reality. However, just because we are limited to three dimensions does not mean that everything is. Some entities exist that live in four, five or even more dimensions simultaneously. Some of these exist in dimensions that overlap with one or more of the ones we inhabit. Others may be around us all the time; invisible and undetectable because they do not overlap with us in any way but around us just the same. Our minds (as opposed to our physical brains) are

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  • The PaleoGamer Plays: The Longest Journey – Part 5

    April begins her quest to save the worlds by enduring a carpet F-bombing by Zach. She then travels to the bad part of town and we rethink our views on the relative merits of Arcadia and Stark. The game is then interrupted by a news report and a game-breaking bug but April finds that the real challenge to getting into the police station is bureaucracy, which is apparently what they mean by “The Longest Journey”.

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  • The PaleoGamer Plays: 1953: KGB Unleashed – Part 3

    Nikolyev sets out to do some ghost hunting, because burial chambers hidden below the basement of secret underground bunkers never have anything bad in them. And it turns out that recordings of ghosts can cause sleepiness, murder and subways. It’s the conclusion of 1953: KGB Unleashed

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  • Eclipse Phase – All Alone in the Night

    I got another chance to run an Eclipse Phase game this past weekend. We had gotten together to play Traveller but about half the players had played my first Eclipse Phase last year and wanted to try it again. A few of the players kept their characters from A Tale of the Fall while the others created new ones using the new Transhuman rules while I quickly threw a scenario together. All of the players find themselves waking up in a sleeving facility after having been in cold storage for some time. They soon learn that they are on Paris dans le Ciel, a bernal sphere habitat orbiting at the Earth-Luna L4 point and part of the LLA. They aren’t sure how they got there and the staff at the sleeving facility seems a bit surprised at their confusion but they are given some basic clothing and credits and sent on their way. They wander the station for a bit while getting background on the setting and on current events. All of them find out they have been in storage for months or years; some since the Fall 10 years ago. Then they suddenly find themselves surrounded by security and taken into custody. They are taken to a government complex where they meet Emily Montangue, one of the directors for the station. She tells them that they have been resleeved by mistake. There was another group that had been scheduled to be reinstantiated and who had been prepped in simulspace

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  • The PaleoGamer Plays: The Longest Journey – Part 4

    After finding herself in another world, April Ryan receives multiple visits from the exposition fairy and comes to realize the dangers facing the twin worlds of Arcadia and Stark. Now she just needs to get home. To do that she plays a flute to distract a god, gets a job as a delivery girl and finds her way to the home of the “Rolling Man”. Then she has to save the world. But only after her date with… Zack?

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  • The PaleoGamer Plays: 1953: KGB Unleashed – Part 2

    Electrical technician Gleb Nikolyev has found his way to the lower level of the underground bunker, only to get poisoned. Getting the cure involves flipping a lot of switches then injecting himself with random chemicals lying out in the open. Then he goes ghost hunting. It’s the second part of 1953: KGB Unleashed.

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  • The PaleoGamer Plays: The Longest Journey – Part 3

    April Ryan suddenly remembers she’s an adventure game protagonist and sets out to solve a series of puzzles involving deflated rubber duckies, poisoned candy and toy monkeys. I mean apes. Then she finds herself in another universe. The plot is starting to come together in The Longest Journey!

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  • The PaleoGamer Plays: 1953: KGB Unleashed – Part 1

    In a bunker far below Moscow, a worker wakes up with no memory of how he got there and apparently vodka was not involved. In order to leave he uses everything at his disposal: blow torches, power saws and radios. Then the voices start. It’s the opening to 1953: KGB Unleashed.

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