• The PaleoGamer Plays: The Longest Journey – Part 2

    Waking from her nightmare, April Ryan finds out that the real world has its own share of problems. She deals with an obnoxious neighbor, finds a gold ring that has nothing to do with Mount Doom and then talks to a creepy old guy who seems to know way too much about her. And who wants her to meet him in a children’s museum. And that’s before the weird creature jumps out of the jukebox. Good thing she has clean genes for the subway. It’s the loquacious first chapter of The Longest Journey!

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  • The PaleoGamer Plays: The Longest Journey – Part 1

    Art student April Ryan wakes up to find herself in a postcard perfect wilderness and having to deal with a grumpy tree (that totally isn’t an Ent), a matronly dragon and a roiling chaos cloud. Then things get weird. It’s the first step on The Longest Journey!

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  • The PaleoGamer Plays: Dark Fall: The Journal – Part 4

    Our Nameless Protagonist finishes exploring the first and ground floors of the Station Hotel, then checks out the basement and the ancient ruins beneath the basement (because of course there are ancient ruins beneath the basement). Along the way they check out the bar, solve the mystery of the Slyfox, pass a series of ancient trials and then forget that anything ever happened. Oh yeah, they also banish the Dark Fall and save the world. It’s the conclusion of Dark Fall: The Journal!

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  • tremulus – A Night at Primrose Manor

    Part 3 – A Night at Primrose Manor The characters are led through the door into the dining room. Servants are placing food on the table under Hearst’s direction and Sir Nigel stands by the door, welcoming each of the players by name as they enter. His skin is creased and wrinkled and his hair is snow white but his voice and handshake are strong. The characters, Sir Nigel and Hearst are seated at the table. There is one empty place set and Sir Nigel questions Hearst about “our other guest”. Hearst dismissively responds that “Mrs. Blaine has apparently chosen not to respond to your gracious invitation.” Sir Nigel seems momentarily angered at this but quickly regains his composure and proposes a toast to his guests. “The reason I have invited you hear tonight is twofold.” he tells them as the servants bring the food to the table. “The first is to welcome all of you to the town of Ebon Eaves. The second is a celebration. Today is my birthday.” The characters politely wish Sir Nigel a happy birthday and toast him and he graciously accepts their well wishes. Dinner is served and the players make small talk with Sir Nigel and Hearst. During the meal the players notice that there is one servant who’s only job seems to be keeping the candles and lamps lit. Whenever one starts to flicker or goes out the servant immediately rushes to it and replaces or relights it. The players comment on

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  • The PaleoGamer Plays: Dark Fall: The Journal – Part 3

    Our Unnamed Protagonist explores the second floor of the Station Hotel, where they find out that Ghost Hunters get all the best toys but have really bad taste in takeout. They also get to discover a new constellation and find an extremely talkative ghost, who was apparently even more annoying in life. Just another step in the quest to defeat the Dark Fall.

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  • The PaleoGamer Plays: Dark Fall: The Journal – Part 2

    Unnamed Protagonist makes their way to the upper floors of the Station Hotel, because why poke around in the basement of the haunted hotel when you can start in the attic? While there, they find a daughter who thinks her mother plays the music too loud, gets to decipher secret messages in an art studio and then finds a journal that points out the obvious; releasing supernatural entities that were imprisoned underground by ancient peoples never works out well. Even if they did promise to bring your dead friend back to life. Time to start trying to banish the Dark Fall.

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  • tremulus – Welcome to Ebon Eaves

    This was a tremulus session I ran a while back with my local group. They are primarily Pathfinder players but I had run Call of Cthulhu with them previously and they had enjoyed it. We had finished our latest Pathfinder scenario and they had expressed interest in running CoC again, so I suggested that we try tremulus and they thought it sounded interesting. This is a lot more detailed than my normal AARs because I took notes during the to post on another forum as a playtest report. We started to generate an Ebon Eaves but then I decided to run Primrose Path within it as a way of introducing the characters to the system and to each other (making our Ebon Eaves the most messed-up town since Twin Peaks). I had a couple of CoC scenarios queued up that I could have used but I decided to just jump straight into the deep end of the player-driven story pool to see what happened. I came up with an idea as to what the thing in the basement was and how it gave Sir Nigel his long life but deliberately tried to not fill in the details. The results of this were mixed. The players did eventually start getting into the story-driven aspect of the game but it was a bit of a slog at the beginning; they kept looking to me for direction and I had to guide them around for a while. Setup: I explained how tremulus worked

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  • The PaleoGamer Plays: Dark Fall: The Journal – Part 1

    After receiving a mysterious phone call from their brother, Unnamed Protagonist finds themselves sleeping in a train tunnel somewhere near a haunted hotel and getting instructions from a dead child. Then things get spooky. It’s time to explore the mysteries of the Station Hotel and find out what happened to all of the people who disappeared there in this first episode of Dark Fall: The Journal

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  • The PaleoGamer Plays: The Amerzone – Part 3

    Having reached the Amerzonian village, the unnamed journalist prepares the egg with the help of a woman who may or may not be there. He then rides an aquatic giraffe and goes hang gliding, but only after DESTROYING THE HYDROFLOT! Then a dictator has a conveniently-timed heart attack. Will the White Birds be saved? Find out in this conclusion to Amerzone: The Explorer’s Legacy!

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  • The PaleoGamer Plays: The Amerzone – Part 2

    Our unnammed journalist arrives in the Amerzone only to be thrown into the world’s least secure jail, from which he escapes with the use of carbonated tequila. He then loses half the hydroflot, gets a moose to tow it for a while, gets some bees to chase away some dinosaurs and finally arrives in the native village from which Valembois stole the white egg. It’s the latest step in our expedition to the Amerzone!

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