• The PaleoGamer Plays: The Amerzone – Part 1

    An unnamed journalist decides to honor a dying man’s last wish to take a stolen egg back to the mysterious country of Amerzone. He then realizes that the man was probably a James Bond villain, discovers the importance of making sure the gas tank is full, manages to wreck a shipwreck and even rescues a trapped whale for some reason. It’s a (literally) flying start to Amerzone!

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  • The Paleogamer Plays: The Sacred Rings – Part 6

    In this, the final episode, Umang gets a little help from a ghost and gets access to the place where the Tetrahedrons were created, which may or may not double as a mass relay. He then gets rid of the entire Shadow Legion, which was apparently only about a dozen guys to begin with. Then he rage-quits the quest. It’s the marginally epic conclusion to The Sacred Rings!

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  • The Paleogamer Plays: The Sacred Rings – Part 5

    Umang starts the final phase of his quest by sneaking into the Keeper’s Palace, only to trip and fall into the dungeon. There he makes friends with a couple of spirits, demonstrates why Keeper elevators are really dangerous and watches what happens when you cast a spell without double-checking your incantations first. It’s the beginning of the end in The Sacred Rings!

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  • Traveller – In From the Cold

    So I mentioned playing Traveller again a while back and figured I’d do a quick AAR for that session. The Whatever3 jumps into the Daralan system. They are heading elsewhere but have stopped to refuel and swing past the planet to see if there is anything of note. Daralan is fairly uninteresting; a small, cold world with few minerals or other resources. The permanent population only consists of a few dozen families, most of whom live on a handful of farmsteads scattered around the equatorial regions. The “spaceport” is simply a cleared patch of land near an inland lake but most ships entering the system don’t even bother to land, mostly refuelling from the local gas giant. The players have been flying the Whatever3 for some time. The Whatever3 is designed as an exploration/trade pioneering ship. It is 1200 tons, capable of Jump-2 and 2G, and has enough fuel capacity to make two sequential jumps. It carries two 100 ton shuttles; one armed and designed for combat called Sword and one unarmed and designed for cargo transport called Plow. Sword normally carries an ATV and an enclosed, armed air-raft. The Whatever3 has a crew of 9 but only 4 players were around for this session. The other characters stayed on the Whatever3. The Whatever3 enters orbit and the players discover that there is no communication from the surface. Even the beacon at the starport is shut down. They start a detailed scan of the surface and eventually pick up a

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  • The Paleogamer Plays: The Sacred Rings – Part 4

    Umang continues his quest to help the inhabitants of the four worlds, and starts by declaring one of them to be dead. He then undertakes a career of grave robbing, gets really annoyed at having to solve a Tower of Hanoi puzzle and finally uses 1.21 Gigawatts to reopen the Keepers’ Portal back to their homeworld. Another step along the way to solving the mystery of the Sacred Rings!

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  • The Paleogamer Plays: The Sacred Rings – Part 3

    Having reached the Keeper’s portal, only to find it burned out, Umang sets out to solve the problems of the inhabitants of the four worlds in order to acquire their help. Along the way he rides the Keeper’s favorite roller coaster, practices alchemy without a licence and meets a fairy who offers to help in exchange for his stealing a bunch of stuff. Just a typical day in the quest for The Sacred Rings! ((Note: Some of the audio during the “roller coaster” sequences is a bit indistinct. Sorry about that.))

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  • The Paleogamer Plays: The Sacred Rings – Part 2

    Umang successfully gets the moving house to move only to crash it into a wall, to which his only possible reaction is to blow everything up. From there he goes on to the portal of the Keepers, which of course he manages to break as well. Fortunately he finds a sheer drop with no handrails so at least he feels at home. Just another day in the quest for the Sacred Rings!

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