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June | 2012 | 14 k of g in a f p d
  • The Secret World – All Faction Recruitments

    This is a complete compilation of the recruitment and introductory cinematics for all three of the factions of The Secret World as of the final Beta weekend. The Templar, Illuminati and Dragon recruitments, how they introduce themselves, how they send you to the “Tokyo Flashback”, their weapons trainers, your meeting with their leaders where they send you on your first assignment to Solomon Island, your first arrival in Agartha, the Hollow Earth, and your welcome and first mission in Kingsmouth. Every introduction, all in one place. Enjoy.

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  • The Secret World – It’s an Adventure!

    The latest beta weekend for The Secret World has just ended and while I’m still quite excited for the game I’m starting to have some worries as well. Specifically, while the game is close to what I’ve been looking for I’m not sure that most people playing are looking for the same thing I am. The Secret World is a game based on exploration, investigation and discovery. Yes, there are combat missions. Yes, there are missions where you have to “go to location x and kill y of critter z”. But the main story missions require thought and investigation. Based on what I saw rolling past in the chat window, I’m not sure most players realize that. I easily saw hundreds of requests for “What is the solution to (some mission)?” It isn’t clear if the players in question had tried to solve it on their own and failed, but a number of them were rejecting hints and demanding the solution. They are trying to power through the content just to get their characters leveled up. They’re looking for end-game content. The problem is that in this game the game isn’t about the end-game. As the cliché says; it’s about the journey, not the destination. The beauty of the investigation missions is that the solutions to them aren’t in the game! You have to do real research yourself to solve them. While some players will welcome this challenge I think it is frustrating a far greater number. This isn’t an

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  • After Action Report – Cthulhu: Now – Light of Darkness (Part 2)

    The players move around a bit and see that the light is now moving away from them along the fence line. They take the opportunity to go back inside the building. The hallway is now empty and they continue on down it. They find another lab and quickly search it, finding nothing. The next door is locked. Surprsingly, no one has Locksmith and they can’t open it. They discuss breaking it down but someone thinks to check the receptionist’s desk in the lobby and find a set of keys in a drawer, one of which opens the door. Inside they find another body, another student identified by her id as Alicia Fowler. She has a box of candles and matches and a spiral notebook lies beside her. Most of the notebook contains lecture and lab notes but the last page shows the following. Dawson wants to “investigate the scene” and makes a Spot Hidden. He finds a waxy, scorched spot near the body which could have come from a candle burning down. The Keeper also points out that the storage room was locked from the inside. After asking about timing the players realize that the candle shouldn’t have burned completely down in the time since their cars stopped and figure things started going wrong at the facility much earlier. They decide to go see if they can find out what happened to Gabe. The southern part of the area is a relatively recently plowed field. Dawson and Neyland are able

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  • Ruins

    It was early afternoon when I got to the ruins. I still come here every now and then, though not as often as I used to. Not much point to it, really. But I still come here to think. To ask myself if there was anything else we could have done. That I could have done. I found the remains of a campfire in what had been the lobby. It bothered me somehow. The building had been consumed by fire all those years ago and there is nothing left for it to harm, but I still didn’t like seeing it there. Or maybe I was upset that someone else was in what I still thought of as my place. It didn’t matter. I scattered the ashes and kicked the half-burned branches out through what had once been the window. Gone now of course. We had been lucky, I suppose. Not many people got to do research even then. Few companies were willing to waste resources on something that didn’t immediately improve their bottom line and of course the taxpayers had gotten tired of the government funding anything that didn’t directly benefit them. Even for us there was pressure to create something. Anything. But the people in charge knew the importance of what we were doing. What we thought we were doing. So they gave us time. Had they known, I wonder if they would have killed the project themselves? It was an idea. An insane idea. An idea that broke

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